Infinite Kashmir
INFINITE☢KASHMIR
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
---EINSTEIN
INFINITE KASHMIR is a physics-based digital board game featuring the rugged men (and women too) who fight with sticks and stones so as to prevent nuclear war.
This program is a virtual board that facilitates playing locally with friends, enforcing minimal rules.
RULES
Board spaces can be Ice (unclaimable), Indian Territory, Chinese Territory, Pakistani Territory, Autonomous Pacifist Territory, or Unrecognized Kashmiri Territory.
On their turn, players can always place one of their pieces within their territory, or on any ice space, or on any Unrecognized Kashmiri Territory space.
When pieces collide, CONTACT occurs and must be resolved before ending the turn. During contact, players may move pieces involved in the collision to any territory whose flag is displayed. The piece to be moved is chosen randomly from the colliding pieces (the exception is the Kashmiri piece, which can never be moved in this way). Each player—starting with the player whose turn it is—gets one chance to resolve contact with a move. If contact remains after everyone has had a chance to diffuse it, nuclear war occurs. BANG! Everyone loses.
Any player can ask someone not involved in the game for help in mediating contact, but if they do, that outside power has the right to impose additional rules on the game (they could say, for example, “No additional male soldiers may be placed on the board.”).
Ending a turn erodes the mountain, shifting the board. The wind also changes with the turn, causing the flag (a hazard) to flutter in a different direction.
If a soldier falls off the board, they are presumed dead. The owner must place a shrine on the nearest space to where the body lies (can be an enemy space). Players can move a placed shrine to any friendly space, any ice space, or any Kashmiri space whenever one of their pieces dies. Shrines are cursed and alter pieces that make CONTACT with them, making them heavier, lighter, and/or pacifist (pacifists turn spaces pink).
The game ends when the mountain significantly erodes (FINITE KASHMIR), at Turn 40 (FINITE KASHMIR), or when there are more pink spaces than any other color (RUINATION OF PEACE). The player with the most territory at the end wins (the flag in the center of the board shows the color of the current territory leader). Any player that has pink pieces wins in the case of a RUINATION OF PEACE ending.
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PC CONTROLS
Hold Right Mouse Button to move the camera.
Move the mouse to the side to pull up the piece selection menu.
SHIFT-click on a tile to deploy/move a piece there.
ENTER to end the turn.
MOBILE CONTROLS
Move the camera by dragging.
Tap the flag to access the piece selection menu.
Hold anywhere on the screen, then tap on a tile to deploy/move a piece there.
Tap the flag, then the END TURN button to end the turn.
CREDITS:
Game and programming by @lynchpoet
Obelisk Model by carls3d (https://sketchfab.com/3d-models/obelisk-9894753e25be4ddfb67f04f67bcca7c0)
Foot Model by Osama Elhadidi (https://sketchfab.com/3d-models/17-foot-82fd67e88a304200a7ed8f28fb98ed0a)
War by: India, Pakistan, & China
Inspired by: Hungry Hungry Hippos
Status | In development |
Platforms | HTML5 |
Author | miserytourism |
Genre | Strategy |
Tags | Board Game, Local multiplayer, Multiplayer, Physics, War |
Average session | About a half-hour |
Multiplayer | Local multiplayer |
Player count | 3 |
Development log
- Rules changes, and new client rules enforcementAug 31, 2024
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