"Whereas chess models a struggle between two kingdoms using abstracted pieces, AFFINITY models the creation of a community full of ideologue shitheads using ego-fed supervillains."

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AFFINITY is a two player chess-like board game where the pieces change sides based on their individual agendas.  Most of the game is some kind of mockery of resource management eurogames, community building exercises, and serious games used by urban planners.



HOW TO PLAY


 ACKNOWLEDGEMENTS

Shoutout to my dad, an architect, for turning me onto “Land Use Games,” these beautifully autistic exercises of performative city planning that read like STEM sorcery to me but must be pretty cool if you’re real good at math.  One particular land-use game, Blocks and Lots, served as a major inspiration for AFFINITY.  

Designed by @lynchpoet

Made with Construct 3 + Javascript

Various images from pixabay, flaticon, wikimedia and of course MidJourney.

Full credits list with clickable links available inside the game.

I’m releasing this in alpha form with the possibility adding more characters and mechanics later. There are bugs.

Development log

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